Friday, December 31, 2010

Early Level PvP

I rolled a rogue just to see if my basic understanding of the talents lead to my hypothesized conclusions; that the sheer number of talents and abilities can create rogues that one shot other players.  I've never been particularly fond of levelling the rogue class for reasons I never could understand: They play like any other class with more means of not-dying.  However, I have enjoyed myself thus far on this new rogue.

My conclusions have also been proven correct.  The subtlety tree lends itself to big ambushes.  Shadowstep, the iconic ability of the Subtlety tree and the ability you pick up for speccing into the tree, increases the damage done by your next Ambush by 30%.  By level 13, you have 3 talent points that increase the critical chance of Ambush by 60% and its damage by another 15%.  By 19, you can increase that damage again by another 10%.  When you break stealth, your damage is increased by 10%.

That means that Ambush's damage is increased by 55% with a 60+% chance to critical strike, via talents and abilities alone.  No wonder rogues are one shotting people.

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