Wednesday, February 9, 2011

Theoretical Rated Battlegrounds

Back before Cataclysm came out, Blizzard made some general statements on rated battlegrounds and what they would bring to World of Warcraft.  I can't remember if my thinking on them is correct or based in fact, but I'll talk about what I thought they were.

You would have options to queue for a normal battleground and a rated battleground.  Normal battlegrounds you could do any time all week.  You could only participate in a set number of rated battlegrounds.  Your performance in that game would be rated by Killing Blows, Deaths, Honorable Kills, Damage Done, Healing Done, and Objectives completed (Capturing/Defending flags and nodes).  Your rating would go up or down depending on your performance, and go up or down more or less depending on if you won or lost the battleground.

Ultimately, Blizzard deemed that this would either be too much code or would be too prone to number inflation and greedy play (If every player is trying to capture the flag in WSG for a rating boost, what would stop them from ignoring the current flag carrier's well-being in hopes of being able to capture the flag?).  Perhaps this could be solved by making a win exponentially better for your rating than a loss.  I'm not sure.

I like the concept of rewarding players for solid efforts in a winning or losing battleground.  Sometimes players excel in a battleground, getting huge numbers of honorable kills and killing blows and capturing nodes, but are unable to be everywhere on the map.  This has happened to me, but I know that this has happened to a lot of above-average players.  They get stuck with uncoordinated or ignorant teams and are only able to do incredibly well in certain areas where the rest of the team flounders.  Those people deserve a little extra reward than 3 honor more than the next guy.

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