Great Grandma Darbles' World of Blogs
Friday, July 8, 2011
Sunday, March 13, 2011
Druids are Fine
This image is horrific for what I'm trying to show. However, over the course of a half hour turtle in the level 70-74 bracket, my druid was able to heal for nearly 2 million health points. Druids are fine, nerf everyone else.
Saturday, March 12, 2011
Do You Think I'm Stupid?
Dear Potential Pick-Up-Group Member,
I see that you are interested in joining my raid group in hopes of killing some bosses. Well, that's very exciting! I'm happy that you and I share a common goal of progressing in World of Warcraft's endgame environment. But, perhaps we could address the following issues together?
You Don't Match the Roles Required:
Oddly enough, your rogue does not count as a tank or a healer. So when I asked for a tank or a healer, why did you think that your rogue would do the job? Blizzard might be full of lies but at the very least I know they're telling the truth on this one.
You Are Not the Correct Level for the Content:
Now I know that this seems painfully stupid for me to point out, but you're not going to be able to zone into the raid instance let alone hit any of the monsters inside.
You're Not Ready for the Content:
Depicted above is a screen shot from the (supposedly defunct) WoW-Heroes website. Gearscore is a poor means of qualifying who is or isn't ready for raiding. But, the WoW-Heroes website makes a lot of the information clear and easy to read. Your Holy Paladin has a manapool as small as 62k mana. At the same time, your paladin has spellpower and spirit levels well below introductory raiding standards.
While this is sometimes a difficult thing to swallow you just might not have the gear to raid competitively.
You Don't Seem to Give a Shit:
You're level 85, you're the class and specialization I require, and you're wearing gear that is appropriate to start raiding. So why haven't you enchanted any of it? Those little x's in the above picture signify items that are currently missing enchants and list some upgrades.
Sometimes enchants are expensive. Other times, you have an item that doesn't deserve a higher end enchant. But there's no reason to not put something on the item in order to increase your contribution to my raid.
A Mage with zero enchants is missing out on the following stats:
Intellect: 325, with 500 intellect over 12 seconds through Power Torrent. An additional 40 intellect if you have an offhand. Critical Strike: 60. Stamina: 100. And as much as 50 of a rating stat or a runspeed enchant.
So why would I take you over somebody who has taken the time to enchant their items? They will, fairly obviously, contribute more to the raid than you will.
(The above also goes for gemming.)
Bottom Line
Please, don't whisper me for an invite if you don't fill a role I've specified, if you're not the correct level, if you're not ready for the content, or if you don't give a shit about your character.
Oh, and don't fucking lie. When you say "385 iLvL 13/12" and I look your character up and see something horrific then you've wasted my time.
I see that you are interested in joining my raid group in hopes of killing some bosses. Well, that's very exciting! I'm happy that you and I share a common goal of progressing in World of Warcraft's endgame environment. But, perhaps we could address the following issues together?
You Don't Match the Roles Required:
Oddly enough, your rogue does not count as a tank or a healer. So when I asked for a tank or a healer, why did you think that your rogue would do the job? Blizzard might be full of lies but at the very least I know they're telling the truth on this one.
You Are Not the Correct Level for the Content:
Now I know that this seems painfully stupid for me to point out, but you're not going to be able to zone into the raid instance let alone hit any of the monsters inside.
You're Not Ready for the Content:
Depicted above is a screen shot from the (supposedly defunct) WoW-Heroes website. Gearscore is a poor means of qualifying who is or isn't ready for raiding. But, the WoW-Heroes website makes a lot of the information clear and easy to read. Your Holy Paladin has a manapool as small as 62k mana. At the same time, your paladin has spellpower and spirit levels well below introductory raiding standards.
While this is sometimes a difficult thing to swallow you just might not have the gear to raid competitively.
You Don't Seem to Give a Shit:
You're level 85, you're the class and specialization I require, and you're wearing gear that is appropriate to start raiding. So why haven't you enchanted any of it? Those little x's in the above picture signify items that are currently missing enchants and list some upgrades.
Sometimes enchants are expensive. Other times, you have an item that doesn't deserve a higher end enchant. But there's no reason to not put something on the item in order to increase your contribution to my raid.
A Mage with zero enchants is missing out on the following stats:
Intellect: 325, with 500 intellect over 12 seconds through Power Torrent. An additional 40 intellect if you have an offhand. Critical Strike: 60. Stamina: 100. And as much as 50 of a rating stat or a runspeed enchant.
So why would I take you over somebody who has taken the time to enchant their items? They will, fairly obviously, contribute more to the raid than you will.
(The above also goes for gemming.)
Bottom Line
Please, don't whisper me for an invite if you don't fill a role I've specified, if you're not the correct level, if you're not ready for the content, or if you don't give a shit about your character.
Oh, and don't fucking lie. When you say "385 iLvL 13/12" and I look your character up and see something horrific then you've wasted my time.
Friday, March 11, 2011
A slow and inconsistent progression is better than none at all
Congratulations to my guild (and I) on our first (This is hopelessly late) Omnotron Defense System kill and Maloriak kill.
Raid Composition from Left to Right: Epictetus, Ocin, Konpaku, Fragilegoods, Carebear, Lilchris, Seductiv, Fwuzzy, Moonkin Hatchling, Wisdomteeth, and Khuvenant
What I want to point out about this composition is the three tanks. Fragilegoods and Lilchris did a standup job through the first 3 phase repetition. However, during the last burn phase, Wisdomteeth was forced to mage tank Maloriak for the kill.
Congrats again SPK!
Raid Composition from Left to Right: Epictetus, Ocin, Konpaku, Fragilegoods, Carebear, Lilchris, Seductiv, Fwuzzy, Moonkin Hatchling, Wisdomteeth, and Khuvenant
What I want to point out about this composition is the three tanks. Fragilegoods and Lilchris did a standup job through the first 3 phase repetition. However, during the last burn phase, Wisdomteeth was forced to mage tank Maloriak for the kill.
Congrats again SPK!
Saturday, February 19, 2011
A Goal a Day
I'm going to start setting myself personal achievements to accomplish once a day. Today, with the help of Fragilegoods and Shoryu of Serial Peacekeepers renown, I played the "Only One Must Die" mini-game.
This mini-game is best played in a resource style game, but can be played in any of the available battlegrounds. So, here's the setup.
1. The group (3 party members is what we did, you could do anywhere from 1 to 5) charges to the enemy spawn point.
2. The party leader names the target. In our particular case it was easy, "Mission" was our target.
3. You spend the rest of the game guessing where they're going to ressurect after you've killed them and kill them again.
4. If you win the battleground while doing this, bonus points.
And that's all there is to it. Here's some twists you can do for flavour:
1. See if you can get the same target a couple battlegrounds in a row and do a total deaths over the sum of the battlegrounds.
2. See if you can pick consecutively more difficult to kill targets.
3. See how many times you can successfully /dance with them prior to attacking and killing them before they leave the battleground.
4. Shootout: Everyone in your party gets a turn to solo the target. If they fail to solo it, its the next person's turn. Person with the claim to the most deaths of the target wins.
This mini-game is best played in a resource style game, but can be played in any of the available battlegrounds. So, here's the setup.
1. The group (3 party members is what we did, you could do anywhere from 1 to 5) charges to the enemy spawn point.
2. The party leader names the target. In our particular case it was easy, "Mission" was our target.
3. You spend the rest of the game guessing where they're going to ressurect after you've killed them and kill them again.
4. If you win the battleground while doing this, bonus points.
And that's all there is to it. Here's some twists you can do for flavour:
1. See if you can get the same target a couple battlegrounds in a row and do a total deaths over the sum of the battlegrounds.
2. See if you can pick consecutively more difficult to kill targets.
3. See how many times you can successfully /dance with them prior to attacking and killing them before they leave the battleground.
4. Shootout: Everyone in your party gets a turn to solo the target. If they fail to solo it, its the next person's turn. Person with the claim to the most deaths of the target wins.
Wednesday, February 16, 2011
Third Level 85
Got my paladin (Eatenyofood) to 85 today. Only levelled through dungeons and PvP. And other than one dungeon that I tanked to get from 80 to 81, I healed the entire way. I enjoyed myself thoroughly and am looking forward to healing in arena and raids in addition to my previous repertoire.
Wednesday, February 9, 2011
Healing in Battlegrounds
Healing is not what it used to be. Or so I've been told. As I level my paladin through random cataclysm dungeons and battlegrounds, it doesn't seem too different. My mana is essentially infinite as long as I'm not doing something stupid (lol-exorcismspam-ftw-rite?). And if I get ignored in a battleground, I can keep myself and another guy alive indefinitely.
So where are the healers in battlegrounds? From brackets 10-19 to 85, healers have become more scarce than PvP-Tanks (Thanks largely to Protection being more fun than Retribution or Arms/Fury). Are stress levels scaring people? Or lack of functionality?
Or perhaps people are lazy. I'm not sure.
So where are the healers in battlegrounds? From brackets 10-19 to 85, healers have become more scarce than PvP-Tanks (Thanks largely to Protection being more fun than Retribution or Arms/Fury). Are stress levels scaring people? Or lack of functionality?
Or perhaps people are lazy. I'm not sure.
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